Token Alignments

Each and every token has a special alignment. There are six different possible alignment: Air, Dark, Earth, Fire, Light and Water. The alignments are useless on game boards where the Alignment Squares are absent (i.e. Neopia Central)

When landing on the alignment space your token is aligned to, you will get a Super Power-Up and a Reward Charm. The Reward Charms have a good effect in the game, usually helping you gain more keys.

Landing on an alignment space your token is not aligned to, you will get Hexed!. Hexes have a bad effect on your game and you usually don't want to get them so it's important to know your token's alignment.

The tables below explain the different Reward Charms and Hexes available through the game and their effect.

Reward Charms - Hexes

Reward Charm Cards
An Unlikely Hero An Unlikely Hero

Effect: Your keys are safe from all effects for two turns.

Flavor Text: You encounter Armin the Small, who agrees to guard you with all his might. Your keys are safe from all effects for two turns.

A Visitor from Space A Visitor from Space

Effect: You will be allowed to move to a chosen key square and collect the key.

Flavor Text: Alien Aishas are known for beaming Neopians across the globe. Luckily for you, you get to choose where you land. Choose one key. You will move to that key's square and collect the key.

Everyone Deserves a Second Chance... Everyone Deserves a Second Chance...

Effect: Once the current turn ends, you will be able to roll again.

Flavor Text: Well, at least Judge Hog thinks so, and he's a superhero so what he says goes. Once this turn ends, you can roll again.

Keep Those Feet Planted Keep Those Feet Planted

Effect: You will be protected for two turns from all effects that change your direction or position.

Flavor Text: It's not everyday that a Space Station legend hands you a free pair of anti-gravity boots. You'd do well to accept his offer. These boots will protect you for two turns from all effects that change your direction or position.

The Air Faerie's Blessing The Air Faerie's Blessing

Effect: You move three extra spaces.

Flavor Text: A passing air faerie decides to carry you a bit further. How nice of her! You move three extra spaces.

The Light Faerie's Blessing The Light Faerie's Blessing

Effect: You are protected from hexes for two turns.

Flavor Text: A passing light faerie casts a magical aura around you!

To Battle! To Battle!

Effect: Choose two players and they will duel immediately.

Flavor Text: The Battle Faerie has gotten bored and wants to see a duel. Choose any two players and they will duel immediately. (You can choose yourself.)

Hexed! Cards
Beware the Bored Swamp Witch Beware the Bored Swamp Witch

Effect: Sends you back to your home square.

Flavor Text: Sophie has paid you a visit! (It's quite boring in the middle of the swamp, you know?) She sends you back to your home square, cackles, and then disappears. Great.

Don't Play with Fire Don't Play with Fire

Effect: Destroys one of your power-ups.

Flavor Text: Eithne has torched one of your power-ups! How rude!

Friend or Foe Friend or Foe

Effect: Removes your power-ups and replaces them with random ones.

Flavor Text: Did Ilere just help or harm you? Only she knows!

Slow and Steady Does Not Win the Race Slow and Steady Does Not Win the Race

Effect: On your next turn, you can only roll a 1, 2, or 3.

Flavor Text: Why help you when it's so much more fun to hinder? Hubrid Nox casts a spell that slows you down.

Whirlpools are Not as Fun as They Sound Whirlpools are Not as Fun as They Sound

Effect: You will now be facing the opposite direction, and must continue in that direction.

Flavor Text: The Drenched will make your head spin! Literally... they'll stick you in a whirlpool!

You Need More Pockets You Need More Pockets

Effect: You cannot collect power-ups or keys for one turn.

Flavor Text: If there's one visitor you DON'T want, it's the Pant Devil.